![]() ![]() I couldn’t tell by looking at all the animals attacking each other. You finally activate the tutorial that’s been blinking for the last 10 minutes only to be told “Hey! Looks like your animals are unhappy!” Thanks, farmer tutorial. “Right,” you think to yourself, “because I’m totally going to pave freakin’ ROADS in my chicken coop.” And while you’ve been trying to figure out why this robot doesn’t work the way you’d think it would? The coop is overflowing with eggs, the sheep are angry they haven’t been sheared yet, and all the animals are starting to hate you because they’ve consumed all their food and water. You buy one, unpack it, and find an error message above the robot that amounts to the fact that it can only run on roads. You find out that you can buy machines that will pick up produce and whatnot for you. ![]() “This is getting difficult” you say to yourself. Okay, now you’ve got to keep track of when the chickens lay eggs and when the sheep are ready to be sheared. You’ll soon find out the chickens are apparently afraid of sheep, so you need to build fences to separate them. The process is easy when you’ve only got a few chickens, but you’ll soon progress and earn a few sheep. It’s a cycle I’ve never really understood why everyone seems to think this makes for a fun game, but to each his own. This is the cycle of farming: doing the job, earning money, using money towards doing the job more, and repeat. This money is spent on structures and machinery used in order to improve the farm, and make your job easier. When you’ve got produce on your hands, drop it into the machine and it’ll be fired off into the distance in exchange for a bit of pocket change. They’re kept happy by keeping them fed, giving them homes, interacting with them, the usual fare. You need to keep your animals happy in order for them to produce eggs, milk, wool, etc. This means collecting the fruits of your labor for profit in order to improve your farm further. While this is all happening you’re getting long-winded tutorials from hillbilly farmer stereotype on the GamePad screen, telling you that your ultimate goal is to build a farm that can sustain itself. A stork flies by while you’re inspecting your newfound property (presumably while you’re trying to figure out how to build a mini-mall on it,) and drops off a lone chicken. The game begins and you’re thrust a farm that you’ve inherited from some obscure relative. No longer with the release of Funky Barn, a game that is definitely not funky.įunky Barn is a farming simulator, which I hear is all the rage these days due to some little game called FarmVille. Games that have been developed with seemingly no pride in the finishing of the work are clearly missing. Motion controls, Miis and the classic Nintendo adorable vibe are all here. The Wii U carries the tradition of many things its predecessor had. ![]()
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